If..Else Log

A couple of links

BBC News
A US woman has been charged with forgery after trying to use a fake $1 million bill at a supermarket.

ATARIMAIL
Scroll to the end of the page and check out the last mail from KIM::ZIEGLER.

Opening bad bugs

Complete Idiot's Guide to opening bad bugs ;-)

Title: Make sure that your title won't capture the essence of the problem and its importance. Make it two or three sentences long, include contradictory statements, and give as much fuzzy information as possible. This is a good bad title: "When I do X then something seems to go wrong or I receive strange results." Especially good titles can be determined by the following experiment: more than ten people read the bug title a couple of times and nobody can understand what this is all about.

CSS and Image Slicing

CSS Sprites: Image Slicing's Kiss of Death
Yet another interesting CSS article by Dave Shea.

FilmWise Invisibles Quizzes

FilmWise Invisibles Quizzes
A "Guess the film" quiz with style. Absolutely brilliant.

Orca Slap

Orca slap
The sequel to the penguin homerun game…
… and the end of any chance to do work.

Arimaa

Arimaa
An absolutely excellent game. They have a flash tutorial that explain the rules extremely well, and takes next to no time to learn the intuitively elegant rules. They provide a practice board for play which is quite nice if you have a buddy next to you. However, as they say, it's easy to set up with a regular chess board and pieces.

Arimaa was designed so that it could be played with a standard chess set and would not require any special equipment. However the rules of the game are not at all like those of Chess. The rules of Arimaa were chosen to be as simple and intuitive as possible while at the same time making the game interesting to play and yet difficult for computers.

Rather interesting for techies is that the game is extremely difficult for computers to play effectively. In fact, they posted a $10,000 challenge for anyone to produce a bot capable of beating an expert player.

In 1968 David Levy, an International Master made a $3,000 bet with John McCarthy, a distinguished researcher in Artificial Intelligence, that no chess computer would beat him in 10 years. He won the bet, but it spurred a lot of interest in developing chess playing programs. In a similar challenge, we are posting a reward of $10,000 USD to the first computer program that defeats our chosen human representative in an official Arimaa match before the year 2020. It is our hope that Arimaa along with this challenge will promote research in the Artificial Intelligence community to seek new and different approaches to the difficult problem of teaching computers to play strategy games and shift the focus away from the standard look ahead approach such as that used by Deep Blue.